Lead Club Sponsor - Arrowe Financial LtdClub Sponsor - Birkenhead Building & Roofing SuppliesLead Club Sponsor - HM LegalLead Club Sponsor - Propeller Lettings
Back

Login

Don’t have an account?Register
Powered By
Pitchero
News & EventsLatest NewsCalendar
Rules For U9s Rugby

Rules For U9s Rugby

Rick Hopwood9 Jul 2011 - 08:21

Parents, please read through the rules below and discuss them, in depth, with your child.

RFU REGULATION 15 – AGE GRADE RUGBY APPENDIX 1-B 1
MINI RUGBY
(UNDER 9 & UNDER 10)
(B) MINI RUGBY (UNDER 9 AND UNDER 10)
Players and match officials must endeavour to ensure the iRB Laws of the Game,
modified by the following playing rules, are observed when playing rugby at Under 9
and Under 10:-
1. Object:
The object of the game is to score a try (5 points). A penalty try will be awarded
if a try would probably have been scored but for foul play by the defending team.
2. Teams:
The game is played between teams having a maximum of nine players, three of
whom will be forwards and form the scrum, with the remaining players forming
the back line. Positions should be interchangeable and coaches are encouraged to
rotate players around the positions so they all get experience in different roles.
Each side can have an agreed number of substitutes. Substituted players can be
re-used at any time. Substitutions may only take place when the ball is “dead” or
at half time and always with the referee’s knowledge.
3. Starts:
(a) The match is started or restarted from the centre of the field or after a penalty
with a free pass. The starter’s team must be behind the ball (ie nearer their
own try line than the starter). Before the pass is taken, the opposing team
must be 7 metres away, nearer their own goal-line. On penalty restarts, a
quickly taken free pass whilst the opponents are retiring is not permitted. If
the place for the free pass is given within 7 metres of the goal line, the free
pass is to be taken at or behind the mark on a line through the mark at least
7 metres from the goal-line.
(b) At the free pass, the ball is held in two hands, off the ground and is passed
through the air to a team member. The referee is to ensure that the opposition
are 7 metres back before indicating that play is to commence. The receiver
of the free pass must start from a line which is no more than 2 metres behind
the passer. No player may run until the free pass is made. The passer must
not run with the ball or dummy pass. Normal play resumes as the ball leaves
the hand of the passer.
(c) Following an infringement for:-
(1) offside;
(2) high or late tackle;
(3) hand off/fend off (a hand off being the placing of an open palmed hand
by the ball carrier against an opponent’s face or body while a fend off is
an outstretched arm by the ball carrier towards an opponent to
discourage that person making a tackle);
(4) kicking (including fly-hacking ie kicking a loose ball on the ground); or
(5) obstruction;
the game is restarted at the point at which the infringement occurred
15
Effective from 1 August 2010
with a free pass to the non-offending team. Note that players should be
encouraged to carry the ball in two hands to reduce the temptation to
hand-off/fend off with a free hand.
(d) After any stoppage not covered elsewhere in this Section (eg following an
injury), the match restarts with a scrum to the team moving forward or, if
neither team was moving forward, to the team last in possession of the ball.
4. General Play:
(a) In general play, the ball can only be passed sideways or backwards – defined
as “towards the player’s own try line”. If the ball is passed forward or
knocked on, a scrum is awarded to the opposition unless the referee plays
advantage to the non-offending team.
(b) Offside in general play is penalised in accordance with the iRB Laws of the
Game. A player offside in general play is to be penalised for being offside
unless that player is making an obvious attempt to return to an onside
position.
Penalty: A free pass restart to the non-offending side.
(c) If a player carrying the ball goes to ground in general play or if a player goes
to ground to gather the ball in general play, the player must immediately do
one of three things (or he will be penalised);
(1) get up with the ball;
(2) pass the ball to another player; or
(3) release the ball for another player to pick up.
Note: however, if a player releases the ball by placing it on the ground
and his team mates drive over the ball to prevent the opposition gaining
possession, a ruck will generally be formed and in this case the ball may
not be picked up byhand until the ball has left the ruck, as described in
Section 7.
Penalty: Free pass.
5. Tackling:
(a) Any player who has the ball and is on their feet (except in a maul) can be
tackled.
Following a tackle:
(1) The tackler must immediately release the tackled player and get up or
move away from the tackled player and the ball. The tackler must get up
before playing the ball.
Note 1: Any tackle level with or above the armpit is to be considered a
high tackle.
Note 2: The scrag-type tackle (e.g. swinging the player round by the
shirt) must be considered dangerous play and must be penalised.
RFU REGULATION 15 – AGE GRADE RUGBY APPENDIX 1-B 2
MINI RUGBY
(UNDER 9 & UNDER 10)
15
Effective from 1 August 2010
(2) The tackled player must immediately pass or release the ball and must
get up or move away from the ball. The tackled player may put the ball
on the ground in any direction, or may push the ball along the ground in
any direction except forward (towards the opposition), providing this is
done immediately.
(3) At a tackle, or near to a tackle, players other than the tackler(s) or
tackled player who play the ball must do so from behind the ball and
from behind the tackled player, or the tackler closest to those players’
goal-line.
(4) Any player who first gains possession of the ball at the tackle or near to
it may be tackled by an opposition player, providing that player does so
from behind the ball and from behind the tackled player or tackler
nearest that player’s goal-line.
Infringement of any of the above will result in a free pass being awarded to
the non-infringing team.
(b) If, after a tackle, the ball becomes unplayable, a scrum is awarded. The
scrum is awarded to the team that was moving forward immediately prior to
the tackle or, if no team was moving forward, to the attacking team (the team
in the opponents’ half of the pitch).
(c) No player shall use the technique known or referred to as “Squeezeball” and
no person involved in the teaching or coaching of Mini Rugby may teach or
coach or encourage Under 9 or Under 10 players to use the “Squeezeball”
technique.
Penalty: Free pass.
Note: “Squeezeball” is a technique where the ball carrier goes to ground,
head forward (touching or close to the ground), irrespective of immediate
contact with opponents, usually keeping parallel to the touchline, holding
and protecting the ball close to the chest and, when on the ground, pushes
the ball back between the legs.
(d) It is illegal for any player to voluntarily fall on or over a player lying on the
ground with the ball in his possession or to voluntarily fall on or over players
lying on the ground with the ball between them or near them.
Penalty: Free pass.
Note:
(1) no advantage shall be played;
(2) a player is assumed to have fallen voluntarily unless the referee is
absolutely certain the fall was accidental;
(3) in the very rare instances when the fall is accidental, play must be
stopped and a scrum awarded to the side previously in possession.
The object is to keep players on their feet and to prevent them from falling
to the ground, thus removing a dangerous area of play. This will create
RFU REGULATION 15 – AGE GRADE RUGBY APPENDIX 1-B 3
MINI RUGBY
(UNDER 9 & UNDER 10)
15
Effective from 1 August 2010
proper rucks and mauls through encouraging players from each team to
remain on their feet.
6. Mauls:
(a) Amaul occurs when a player carrying the ball is held by one or more opponents and
one or more of the ball-carrier’s team-mates bind on to the ball-carrier. It is helpful
if the referee calls “maul formed”. All the players involved are on their feet.
(b) Once a maul is formed, other players may only join the maul from behind the foot
of their hindmost team-mate in the maul. Players joining the maul from in front
of this eg from the side are offside and should be penalised. Penalty: Free pass.
(c) A maul ends successfully when either the ball or a player with the ball leaves the
maul or the ball is on the ground or the maul is on or over the goal line (when the
ball may be grounded for a try or touch down as the case may be).
(d) A maul ends unsuccessful if the ball becomes unplayable or the maul collapsed
(not as a result of foul play) and a scrum is awarded. Should a maul collapse, the
referee must immediately blow the whistle to stop play, to prevent a pile up from
developing).
(e) When a maul remains stationary or has stopped moving forwards for more than
5 seconds, but the ball is being moved and the referee can see it, a reasonable time
is allowed for the ball to emerge. If it does not emerge within a reasonable time,
a scrum is ordered. It is helpful in all maul situations if the referee calls “use it or
lose it” prior to awarding the scrum.
(f) When a maul has stopped moving forward it may start moving forward again
providing it does so within 5 seconds. If the maul stops moving forward for a
second time, and if the ball is being moved and the referee can see it, a reasonable
time is allowed for the ball to emerge. A scrum is awarded if it does not emerge
within a reasonable time.
(g) In the case of a scrum following a maul, the team not in possession of the ball
when the maul began will throw the ball in at the subsequent scrum. If the referee
cannot decide which team had possession, the team moving forward before the
maul stopped throws in the ball. If neither team was moving forward, the
attacking team throws in the ball.
(h) Any player at any stage in the maul who has or causes an opponent to have his
shoulders lower than his hip joint must immediately be penalised by awarding a
free pass. The object of this rule is to prevent the collapse of a maul. It is to help
the coach to teach good technique and the referee to penalise bad technique. Any
player who has his shoulders lower than his hip joint can only move downwards
unless he has very great strength. The force through the shoulders should be
directed forwards and upwards; all players should remain on their feet, thus
preventing a pile up and possible injury.
7. Rucks:
(a) A ruck occurs where one or more players from each team who are on their feet,
in physical contact, close over the ball on the ground. It is helpful if the referee
calls “ruck formed”. Players are rucking when they are in a ruck and using their
feet to try to win or keep possession of the ball, without being guilty of foul play.
RFU REGULATION 15 – AGE GRADE RUGBY APPENDIX 1-B 4
MINI RUGBY
(UNDER 9 & UNDER 10)
15
Effective from 1 August 2010
Players must not stand on any part of another player’s body in a ruck –
Penalty: Free pass.
(b) Once a ruck is formed, other players may only join the ruck from behind the foot
of their hindmost team mate in the ruck. A player may join alongside this
hindmost player. Players joining the ruck from in front of this eg from the side are
offside and should be penalised. Penalty: Free pass.
(c) Players must not use their hands to pick up the ball while it is still in the ruck.
Penalty: Free pass.
(d) A ruck ends successfully when the ball leaves the ruck, or when the ball is on or
over the goal line (when the ball may be grounded for a try or a touch down as
the case may be).
(e) A ruck ends unsuccessfully when the ball becomes unplayable and a scrum shall
be awarded. Should ruck collapse, the referee must immediately blow the whistle
to stop play, to prevent a pile up from developing.
(f) Scrum following ruck: The team that was moving forward immediately before the
ball became unplayable in the ruck throws in the ball. If neither team was moving
forward, or if the referee cannot decide which team was moving forward before
the ball became unplayable in the ruck, the team that was moving forward before
the ruck began throws in the ball. If neither team was moving forward, then the
attacking team throws in the ball. Before the referee blows the whistle for a
scrum, the referee allows a reasonable amount of time for the ball to emerge. If
the ruck stops moving or if the referee decides that the ball will probably not
emerge within a reasonable time, the referee must order a scrum.
(g) Any player at any stage in a ruck who has or causes an opponent to have his
shoulder lower than his hip joint must immediately be penalised by awarding a
free pass. The object of this rule is to prevent the collapse of a ruck. It is to help
the coach to teach good technique and the referee to penalise bad technique. Any
player who has his shoulders lower than his hip joint can only move downwards
unless he has very great strength. The force through the shoulders should be
directed forward and upwards; all players should remain on their feet, thus
preventing a pile up and possible injury.
8. Scrums:
(a) The scrum will be made up of one row of three players from each team, ie a prop
on either side of the hooker.
(b) At Under 9, the scrum is uncontested by both sides: the team awarded the scrum
will throw the ball into the scrum and must be allowed to win it without contest.
Opponents cannot push or strike for the ball. If they do, a free pass restart is
awarded to the team throwing the ball into the scrum.
(c) At Under 10, the scrum is contested by both sides: the team awarded the scrum
will throw the ball into the scrum and the players in the scrum may contest the
ball. Although scrums are contested at Under 10, under no circumstances is the
scrum to be:
RFU REGULATION 15 – AGE GRADE RUGBY APPENDIX 1-B 5
MINI RUGBY
(UNDER 9 & UNDER 10)
15
Effective from 1 August 2010
(1) pushed or pulled more than 1.5 metres towards either try line. Penalty: a free
pass at the original spot against the side that has pushed or pulled the scrum;
(2) wheeled more than 45 degrees. Penalty: If a team intentionally wheels a
scrum, a free pass will be awarded against that side. If the scrum is wheeled
more than 45 degrees without a free pass award, the scrum will be reset with
the same team throwing the ball in.
A non-contested scrum, as described in Section 8(b) above, must replace a
contested scrum in any of the following circumstances (on safety grounds):
(1) if a player in a scrum has to be replaced and there is no adequate
replacement;
(2) if players involved in a scrum have not been properly trained;
(3) if one side is obviously stronger and more experienced than the other and the
referee has been unable to get the stronger side to reduce their push to take
this into account.
(d) The players from each team will bind together approximately half a metre apart.
Each prop will touch the upper arm of his opponent and then pause before the
engagement. The referee will talk the players through the engagement procedure
in the sequence Crouch, Touch, Pause and Engage. On the grounds of safety, it is
important that the referee manages the engagement of every scrum in this way.
(e) Front rows must not be allowed to charge at each other. If they start to engage too
close together and with their necks and backs bent, they must be stopped and the
scrum reformed. Props’ body positions must be parallel to the touchline (not
boring in). There must be no downward pressure exerted by hands or arms.
Shoulders must always be above the level of the hips.
(f) If the scrum collapses, the whistle must immediately be blown and the
appropriate penalty awarded or the scrum reset. If a player is persistently
involved in collapsing or illegal binding they must be replaced. If a player’s lack
of technique or strength is a danger then they must be replaced. All players
involved in scrums, including replacements, should be suitably trained and
experienced.
(g) Any player at any stage in a scrum who has or causes an opponent to have his
shoulders lower than his hip joint must immediately be penalised by awarding a
free pass. The object of this rule is to prevent the collapse of a scrum. It is to help
the coach to teach good technique and the referee to penalise bad technique. Any
player who has his shoulders lower than his hip joint can only move downwards
unless he has very great strength. The force through the shoulders should be
directed forwards and upwards; all players should remain on their feet, thus
preventing a pile up and possible injury.
(h) The back line of the team NOT putting the ball into the scrum must remain 5
metres behind the scrum until the ball emerges or the opposing scrum half places
his hand on it. Until this happens, their scrum half must remain directly behind
his scrum, in the pocket edged by the two props.
RFU REGULATION 15 – AGE GRADE RUGBY APPENDIX 1-B 6
MINI RUGBY
(UNDER 9 & UNDER 10)
15
Effective from 1 August 2010
(i) The back line of the team putting the ball into the scrum must remain behind a
line through the rear most foot of their props/hooker until the ball emerges or the
scrum half places his hands on it. If the team putting the ball into the scrum loses
possession in the scrum, their scrum half must retire directly behind his scrum, in
the pocket edged by the two props, until the ball emerges or the opposing scrum
half places his hands on it.
(j) If a scrum is awarded within 5 metres of the goal line, the scrum is to be taken at
a mark such that the middle line of the scrum is 5 metres from the goal line. In
this case the defending backs must stay on or behind the goal line.
(k) Referees should pay particular attention to ensure that the scrum half putting the
ball into the scrum is not “feeding” his own players: the scrum half must hold the
ball with both hands, with its major axis parallel to the ground/the touchline,
midway between his knees and ankles. The scrum half must release the ball from
outside the tunnel so that it lands midway between the two front rows and beyond
the width of the nearer prop’s shoulders.
9. Line Outs:
(a) If the ball or player carrying the ball goes out of play, a line out will take place at
the point at which the ball or player crossed the touchline. If a line out is awarded
within 5 metres of the goal line, the line out is to be taken at a mark 5 metres out
from the goal line. The opponents of the team who carried or last touched the ball
before it went into touch throw the ball in. A quick throw in is not permitted.
(b) The line out will be made up of two players from each team (who stand between
2 and 7 metres from the touchline) plus the player throwing the ball in and an
immediate opponent (who must stand within 2 metres of the player throwing the
ball in) and one player from either side in a position to receive the ball (ie scrum
half). Both the thrower in and his immediate opponent are able to take an active
role in the line out as soon as the ball has been touched by one of the players in
the line out. Players not taking part in the line out must stay behind the offside
line until the line out ends.
(c) The offside line for all players not participating in the line out (all players other
than those described under Section 9(b) is 7 metres back from the line of touch,
parallel to the goal line, and they must remain behind that offside line until the
line out has ended. If the line out is closer than 7 metres to the goal line, then the
goal line is the offside line.
(d) At Under 9, the line outs are uncontested by both sides and the team throwing the
ball in must be allowed to catch and win the ball without any interference from
the opposition. the uncontested phase of the line out continues until the line out
has ended and the catcher is therefore protected from contact from the opposition
unless he/she decides to instigate it.
(e) At Under 10, the line out in contested by both sides.
(f) In both contested and uncontested line outs, the ball must be thrown into the
lineout (ie between 2 and 7 metres) and not beyond it, ie the ball must be played
by one of the players within the line out. Should the ball be thrown beyond 7
metres without contact, the opposition will be awarded the throw. Should the
opposition then throw beyond 7 metres without contact, a scrum will be awarded
RFU REGULATION 15 – AGE GRADE RUGBY APPENDIX 1-B 7
MINI RUGBY
(UNDER 9 & UNDER 10)
15
Effective from 1 August 2010
to the side originally throwing in. No advantage is to be played in any of these
circumstances.
(g) The line out begins when the ball leaves the hands of the player throwing it in.
The line out ends when the ball or player carrying it leaves the line out. This
includes the following:
(1) when the ball is thrown or knocked out of the line out;
(2) when a line out player hands the ball to a player who is peeling close to and
parallel to the line – Note: “peeling” occurs when a player leaves the line out
(after the ball has been thrown in) to catch the ball knocked or passed back
by a team mate;
(3) when a ruck or maul develops in a line out and both feet of all the players in
the ruck or maul move beyond the line of touch; and
(4) the ball has been passed or carried out of the line out or if the catcher decides
to drive through the line out.
(h) When the ball becomes unplayable in a line out, play restarts with a scrum to the
team moving forward or, if neither team was moving forward, to the team last in
possession of the ball. The scrum will take place 7 metres in from the touchline
opposite the point where the line out took place.
(i) All “peeling off” movements must be close to and parallel with the line out.
Players must keep moving. Lifting/supporting is prohibited at this level (ie a
player may not bind to a jumper until they return to the ground). The player
designated to receive the ball (ie the scrum half) may not enter the line out to
compete for the ball.
10. In-Goal:
(a) The in-goal area includes the goal line (ie the try line) but not the touch-in-goal
line, the dead ball line or the corner posts.
(b) If the attacking team grounds the ball in the in-goal without having committed an
offence then a try is awarded. A ball is grounded by applying downward pressure
by hand or chest when the ball is in contact with the ground.
(c) If the attacking team is unable to ground the ball for a try because the ball is not
in contact with the ground (eg a hand or body is in between) or the attacking
player is unable to apply downward pressure, a scrum is awarded to the attacking
team 5 metres out from the goal line.
(d) If the defending team grounds the ball in the in-goal or the ball becomes “dead”
by going or being carried into touch then:
(i) If the attacking team carried the ball into the in-goal or last touched the ball
before it went into the in-goal, a free pass is awarded to the defending team
7 metres out from the goal line;
(ii) If the defending team carried the ball into the in-goal or last touched the ball
before it went into the in-goal, a scrum is awarded to the attacking team 5
metres out from the goal line.
RFU REGULATION 15 – AGE GRADE RUGBY APPENDIX 1-B 8
MINI RUGBY
(UNDER 9 & UNDER 10)
15
Effective from 1 August 2010
Further reading